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MAY
22

In an interview with next-gen.biz, Xbox Live general manager Marc Whitten lays out some new policies, amendments and projects being undertaken to revitalise the digital distribution service which once led the way, but has started to show cracks.

Previously, Microsoft have emphasised Xbox Live Arcade's core purpose as being to provide smaller pick-up-&-play type games, with the presence and popularity of games which only vaguely fit that description seeming like almost an embarrassment to them.

This is changing, apparently. Whitten explains, "While the service has had a lot of success and now boasts over 130 titles, we think it is time to continue our focus on quality over quantity. This means that we need to allow developers more time and more space to make even bigger and better games."

There was originally a size limit of just 50mb, which rose early last year to 150mb, and from now reaches 350mb with the upcoming Street Fighter II HD remake. The higher 1600MSP (~£13.50) price point has also been introduced, with Penny Arcade Adventures being the first to use it.


Warehouse8 favourite Space Giraffe sits dangerously close to this, with its 68 Metacritic score and rubbish sales.
A more surprising move is a new policy to remove older, poorly reviewed and under performing games to make sifting through the catalogue easier and to stimulate quality. "The way it will work is that the title will need to be at least 6 months old and have a Metacritic score below 65 and a conversion rate below 6% on the service.[That's conversion from trial version to full version, i.e. sales - Raff] This way titles are not just considered if they are not selling well or not getting good reviews, but actually a combination of both. We will also give a three-month notice before delisting any title."

In the interview it is also announced that a new first-party studio is being set up to work exclusively on downloadable games. Whitten also confirms that although there will be no major dashboard update this spring, there will be a tool released next month that will solve the DRM problems experienced by those who change machine - something which has been demanded for a long time.

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knighty @ May 22, 2008, 9:51 pm
Yay for the DRM fix. This sounds like good news in general. It almost seems like a bit of a nod to Wiiware which I think as a service is better right now. The limit was always a bit ridiculous




knighty | Admin | Graphics and code

Paul @ May 22, 2008, 10:01 pm
This is good news. It will be even better news if a few more reviews come out for Space Giraffe putting it below 65.

I wonder if the leaderboards etc. will remain for deleted games?


knighty @ May 22, 2008, 10:06 pm
I don't know if I approve of the deletion scheme really.




knighty | Admin | Graphics and code

Megadanxzero @ May 22, 2008, 10:17 pm
DRM? And I definitely don't think Wii Ware's a better service. I've always found the Wii Shop channel completely impossible to find anything on

I wonder if there's a limit on WiiWare game sizes... Other than the obvious 512MB one


Paul @ May 22, 2008, 10:22 pm
It is a bit harsh tbh. They should take a line from Nintendo instead and add some kind of rating system where you give a score from 1 to 10 after you've played the demo for an hour with the across-the-board average appearing beside it on the XBLA. They could add a filter option for 6+, 7+, 8+ games etc along with it.


Megadanxzero @ May 22, 2008, 10:26 pm
You can rate games on WiiWare? O_o


Paul @ May 22, 2008, 10:31 pm
Well, on the Nintendo channel (out next week) you can. Can even rate retail games.

The limit on Wiiware games Megadan is 42 or 43MB. And searching on the Wii Shop is easy. You can search by genre, publisher, popularity or just type in the name of the game. Simple. Only problem is that the pages take some time to load occasionally.


knighty @ May 22, 2008, 10:32 pm
Yeah the navigation of the Wii Shop is bollocks but I mean Wii Ware seems to be promoting more title like LostWinds as opposed to purely arcadey games. Anyway, the DRM is that if you bought a game on 1 console and try and use it on another you have to sign in to xbox live to verify you own it. It's gay.




knighty | Admin | Graphics and code

Megadanxzero @ May 22, 2008, 10:46 pm
Oh right that. Well yeah that's annoying, but I can see why they did it. I'm assuming this tool will just be something that lets you change which machine it's registered to or something then


Raff @ May 22, 2008, 11:26 pm
Yep, like for example if you upgraded to an Elite or something. At the moment you can only get it transferred if you get a replacement from MS.


dartmonkey @ May 23, 2008, 8:25 am
Is all that bollocks about 6 months and 6% just a fancy way of saying 'Undertow is shit, so we're flushing it'?


Megadanxzero @ May 23, 2008, 12:09 pm
I thought it was quite good... Plus the conversion rate must be pretty high considering it was completely free ;3