Forum Index
Rules
FAQ
Memberlist
Register
Unread
Capsule Machine
#1 Megadanxzero @ September 6, 2008, 8:40 pm | Site Admin 
     Money: £58.89 Joined: 23.07.2007 Posts: 1216
| To put it bluntly, I hate MMOs. There are probably lots of reasons I hate MMOs, particularly the fact that I don't like the idea of a game that I'll never be able to complete (Since I quite enjoy completing games). However, I'm seeing increasing numbers of people defending MMOs from people such as myself by saying things like 'Oh you haven't played it long enough to like/understand/appreciate it'
Now... I'm sorry, but if I start playing a game, I play it for an hour or two and then my only reaction is 'Wow, this is shit/boring', how is that reaction not justified? If I played a demo of an FPS and thought it was shit people wouldn't say 'Oh you haven't completed the entire game yet, so you can't possibly have formed a valid opinion of it yet'.
Now bear in mind that the particular example I just witnessed was claiming that a 14 DAY free trial was not long enough to have a proper opinion of a game. Not just one or two. FOURTEEN. Now I can't even remember the last game that lasted me fourteen days before I completed it, and I don't think I've ever played a game as religiously as any MMO seems to require, so fourteen days of an MMO should, logically, be long enough to form the most solid opinion of a game EVER. Hell I'm pretty sure I've formed my opinion of a game after the first few minutes/levels, why should MMOs be any different?
So anyway, anyone else think this is completely fucking ridiculous? Or am I the only one? It makes me feel like I'm being slipped crazy pills or something...
In other news, there's supposed to be a black hole devouring the whole planet next week. Lawl...
Edited by Megadanxzero, 06.09.2008
 |
#3 Tim~Tam @ September 7, 2008, 2:18 am | Veteran 
   Money: £19.58 Joined: 15.08.2007 Posts: 357
| I dont really mind the odd MMO, but, I really do have a fear of getting addicted to one, they just chew and chew away at your time, of which I dont have much already.
I avoid them. Dont watch someone playing, and dont play one myself seems to be the best cure.
"It takes 46 muscles to frown but only 4 to flip 'em the bird" |
#5 Raff @ September 7, 2008, 5:15 am | Site Admin 
   Money: £133.73 Joined: 20.07.2007 Posts: 783
| The thing that put me off MMOs was that they were shit to play, looked like shit and sounded like shit. You had to put yourself an absolutely wretched experience to get at any kind of meta-game (which is what they're all about in the end). Fuck knows why I went after them for so long, but I finally found one that isn't shit.
I gave several a fair shot. I played quite a lot of Anarchy Online because I'd heard it had quite a nice freeform progression system. But it was fucking dated grind hell shit. I did like certain aspects of it though and so looked forward to the dev's next game which was supposed to be more casual. (Age of Conan)
I played Phantasy Star Universe for 2 months. Great fun with some good company. For 2 months, then it's no fun at all. Support was also laughable and the sub costs extortionate.
I dragged myself through LOTRO for a month, supposedly the best PvE game there is with massive regular content updates. It ran like a dead dog on a 2 wheeled tricycle and turned out to be an MMORPG that wished it was single player, but with all the drawbacks of an MMORPG (shit everything). Just a con to get you to keep paying to grind while the devs put together the next 2 hours of stuff to do in the next bi-monthly patch. Grim. There's one tune in that game that sounds literally like someone's taken a midi version of the LotR film main theme and moved a couple of notes up and down - this is lotro in a nutshell.
And then, finally, Age of Conan.
-No archaic auto-attack nonsense.
-Lots of bishing and boshing and swooshing.
-Collision detection!!
-Everything animated properly.
-Beautiful varied scenery.
-1st rate, real music.
-hardly any Kill X Rats quests
-Well written dialogue.
-Actual attention to detail.
-Allows sandboxy guild politics
It's still an Everquest clone, but it's the first Everyquest clone not to sacrifice everything that makes non-MMO games good. It doesn't insult and exploit the players by providing nothing but goals and rewards.
Today I got Advanced Riding Training which lets me kick people off cliffs with my horse and charge into people in a split second and knock them over. If they can do it in this, why the feck can't they do mounted combat properly in Zelda?
|
#7 Raff @ September 7, 2008, 2:42 pm | Site Admin 
   Money: £133.73 Joined: 20.07.2007 Posts: 783
| Incredible isn't it. You can't walk through people! (well you can, if they're blocking your path with a mammoth or something you can 'crouch' through them)
In a fight you can actually surround and protect a squishy class from melee attacks.
There's even some basic physics on the dead bodies so that they don't poke their torsos into the nearest hill. Stuff like that makes a massive difference overall.
|
#8 Ikana @ September 12, 2008, 3:06 pm | Long standing 
  Money: £2.71 Joined: 01.01.2008 Posts: 228
| I generally dislike the idea of paying a subscription fee to play a game I've already bought, so I refuse to pay for an MMO. I played the Ragnorok Online free trial, Maple Story for a week or two and Tales of Pirates for a while. I found them all to be the usual boring aimless grindfests, but they were fun enough when playing with friends and most importantly, they were free. I don't even really like the concept of an MMO...I have no interest in playing with complete strangers, so when my friends get bored of it, I do too.
|
|